TASKBAR
COLONY

A tiny space colony that lives above your taskbar and grows while you work.

Coming to Steam. Or join the Discord and say hi.

Your colony is already running at the bottom of this page. Click the ground.

Ambient by design

It works where you work

The sky is click-through

A slim strip of another world, resting just above your taskbar. Clicks in its empty sky pass straight through to whatever you are doing. Only the colony itself catches your mouse.

It never asks for your time

No timers, no dailies, nothing that expires while you sleep. You pick the goals from a board, and they wait. Walk away for a week; the colony is glad to see you back.

Everyone aboard is somebody

Colonists arrive with names and jobs. They walk to work, doze through the night, and stop to watch your cursor pass. When a colony ship leaves, the colony and its crew go into the log.

One day, you light the Ring

Colonies end on your terms: everyone lifts off, and the next one starts stronger. High overhead, a Ring takes shape span by span, each one carried up by a departing colony. Lighting it is a moment you get once.

The Taskbar Colony strip docked above a Windows taskbar
How it sits on a real screen: docked just above the taskbar, out of the way.

The loop

Glance. Collect. Get back to work.

Build your strip

Buy buildings from the pop-out command window. Each one gets its own patch of the strip, and the domes bring crew to walk it.

Catch what drifts by

Supply pods drift down, cargo ships wait on the pad, meteor showers pass overhead. A glance tells you if something is worth a click. Missing one costs you nothing.

Found the next colony

When the colony has given all it can, everyone boards. You watch the last ship climb, and the flag goes back up somewhere new.

From first shovel to city lights

Watch it become a place

Day 1 A bare strip of regolith with a single flag and the words: click the ground to scavenge
Flag up, pockets empty. The ground is worth clicking, and the first Solar Array is fifteen credits away.
The first weeks A young colony: one of each building and a single colonist walking the strip
One of everything, and somebody to run it. The goal line already points at the next milestone.
A working city A dense colony: multiple domes, greenhouses, cargo pad and crew everywhere
Districts fill in, the crew grows, and cargo runs leave on schedule whether you are watching or not.
Nightfall The same colony at night: dozing crew and worklamps
The colony keeps its own clock. Off-shift crew turn in at the habitat; the night shift keeps the lights on.
The Ring, lit The colony beneath the lit Orbital Ring spanning the sky
Where it all ends up. Every colony you start from then on lives under it.

A proper Steam game

Achievements worth chasing, saves that follow you between machines, and colony flags made by other players on the Steam Workshop. Yours can fly over someone else's colony.

get the real one →